Live Desktop · C++ 2026

Learn Pickleball

A desktop rules trainer that keeps asking until you know it

A C++17 desktop application that teaches pickleball rules through eight lessons with animated court diagrams, backed by an adaptive quiz engine that resurfaces missed questions until you demonstrate mastery.

Learn Pickleball — product screenshot
Status
Live
Year
2026
Category
Desktop · C++
Stack
3 tools
  • 8 animated lessons
  • Adaptive quiz engine
  • RAII resource model

01

Problem

Pickleball rules are simple until the kitchen, the two-bounce rule and side-out scoring show up at once. Reading a rulebook does not stick; being quizzed on exactly what you got wrong does.

02

What I built

  • Eight lessons with animated court diagrams rendered in SFML — serving, the non-volley zone, scoring, faults and more.
  • An adaptive quiz engine that tracks per-question accuracy and resurfaces missed questions until the user demonstrates mastery.
  • Progress persisted between sessions with exception-handled file I/O.

03

Technical decisions

  • Organised as a multi-file C++17 project with STL containers and RAII resource management, so textures, fonts and windows clean themselves up.
  • The quiz scheduler is a small, testable module separate from rendering.

04

Results

  • A complete, installable desktop trainer with lessons, quizzes and saved progress.
  • Open source on GitHub.

05

What I'd do next

  • Add a spaced-repetition schedule across days, not just within a session.
  • Ship prebuilt binaries for macOS and Windows.

Built with

  • C++17
  • SFML 3
  • STL

Contact

Let's build something.

Internships, collaborations, or a question about one of the projects — my inbox is open.